If the phrase “back-to-basics Japanese RPG” appeals to you, this is a qualified recommendation.
If it doesn’t, this article is a warning.
Full disclosure: thats me.

Nintendo
I just described myself.
How much you like it may depend on how much of that nostalgia you have.
If you’re thinking this sounds like aFinal Fantasygame, that’s because it issort of.

Everythings here, from the quest torecover the crystalsto turn-based combat to the trademarkFFcharacter classes.
It absolutely does feel like pandering, but I was in exactly the right mood for something like this.
Its uncomplicated, with clear villains and genuinely heroic protagonists.

Its absolutely just naked escapism, but theres nothingwrongwith that.
On their next turn, you might spend BP to grant a character a second consecutive action.
You also can spend BPs preemptively, in exchange for losing an equal number of turns afterward.
The push-pull of Brave/Default definesBravely Default II’s combat.
It’s indisputably leaning too hard on nostalgia, though.