And yet games-wise, it’s out in the cold.
But Sony seems to think otherwise.
It has just released ahardware controller for the iPhone.

Apple
For Sony, its a bit of a weird hybrid.
The iPhone supports hardware controllers like this, or Bluetooth controllers, as a way to play games.
The problem is that most people dont use them, so games are overwhelmingly built around the touch screen.

Sony/Backbone
But the difference is huge for those games that work with controllers.
And not only for new games.
Sony/Backbone
Whats the Point, Sony?

Sony/Backbone
Eventually, Sony plans to bring many more games to mobile.
But that doesn’t mean the iPhone will be getting many triple-A titles.
Apple Attitude
Sony and Microsoft are at the top of high-end console gaming.
The Xbox and PlayStation are powerful machines, and the best developers release incredible games on them.
But aren’t Mac, iPads, and iPhones also incredibly powerful?
Don’t they haveMetal, an amazing graphics engine perfect for games?
The problem isn’t the hardware.
The problem is Apple.
While Microsoft and Sony court developers and sometimes invest in third-party games for their platforms, Apple does nothing.
The attitude seems to be take-it-or-leave-it.
App and game makers are lucky to have it and should be grateful.
Imagine you’re a top-end game studio and want to make a game for the iPhone and iPad.
That’s a huge market, and the machines are, as we said, very powerful.
So you spend several years and millions of dollars creating the game.
Whatever, you’re screwed.
Take Epic, for example.
Games do their own UI, they have their own back end.
Apple wants you to use the games center or to sign in with your Apple ID.
Don’t expect to see any triple-A launches on iOS or Mac any time soon.