Meanwhile, VR headsets are still dorky and uncomfortable and blind you to the outside world.

What’s going on?

Instead, you could bring digital elements into the real world."

Person using an Oculus VR headset in their living room

Facebook

But this all sounds a bit 1990s, right?

It would still be a pair of glasses, something youd have to wear, not carry.

And it would still block the outside world while in use.

The biggest barrier to both AR and VR is that our technology is already more than good enough.

We already live in a heavily-augmented reality, just not one based on 3D virtual worlds.

In short, maybe nobody wants or cares about AR and VR outside of games.

Whats in It for Tech Companies?

you’re free to bet Facebooks metaverse will be just as proprietary as its current social networks.

Theres no way these internet giants will build communal, interoperable spaces.

The metaverse wont be email or the open web.

Itll be virtual Instagrams, Hangouts, and Teams meetings.

When Facebook mentions the metaverse, it’s talking about a 100 percent Facebook-owned metaverse.

Believe the Hype?

Not everybody thinks the metaverse is bunk, of course.

Several respondents to Lifewire’s queries for comment were confident that it’s the next big thing.

Theirsecond life, one might say.