It’s an experimental Japanese RPG that originally debuted in 1998, back on the first PlayStation.

It’s traditionally been divisive; you either love it or hate it.

It sets an exciting precedent for future remakes.

SaGa Frontier Remastered title screen

Square Enix

Frontiertakes place across seven chapters, each of which has its own protagonist and sub-genre.

If you’ve ever complained that modern video games do too much hand-holding, then play SaGa Frontier.

Each story can change in subtle to obvious ways, depending on what other chapters you’ve played first.

SaGa Frontier Remastered battle screen

Square Enix

It must’ve been a nightmare to design, which also explains why it shipped broken back in 1998.

It still features turn-based combat, but that’s where the resemblance stops.

You don’t level up inFrontierin the traditional sense.

SaGa Frontier Remastered turn-based combat

Square Enix

Cast spells and your mana improves; use weapon skills and you get more weapon points.

That relaxed approach to character building also carries over to the story.

Even its dungeons are open-ended, often leaving you to figure things out on your own.

It feels like its still in beta.