Your combat arsenal inRoguebookconsists of cards.

Its 52-card pick-up…to the death.

If you’re a perfectionist, like I am, this can be maddening.

The coverart from ‘Roguebook.'

Nacon

Fortunately, you do get a few useful bonuses for even a failed run.

An additional complication inRoguebookis that in a fight, your characters stand in line.

As long-time collectible-card game players know, part of building a deck is the luck of the draw.

Screenshot from ‘Roguebook.'

InRoguebook,however, theres a mechanic where you gain new and useful passive abilities as your deck grows.

For Sharra and Sorocco, this is maddening.

Its much less of a problem for the two unlockable characters.

Screenshot from ‘Roguebook.'

Its like Sharra and Sorocco are rough drafts, while Aurora was actually built forRoguebookas a final product.