Shin Megami Tensei III: Nocturnealready felt like a throwback of a game back in 2004.
I’d argue it’s an acquired taste.
It’s basically a 50-hour philosophy thesis with alotof punching demons.

So What Does That Title Mean, Anyway?
InNocturne’scase, it’s both.
Most of the city is destroyed, and what’s left is transformed into the monster-infested Vortex World.

You quickly discover this wasn’t an apocalypse so much as a reset switch.
What I like here is thatNocturneisn’t running off of a typical good-vs-evil system.
The game features a turn-based combat system, like older JRPGs.

However, your enemies also can do the same thing to you.
Exit monsters, and shortly afterward, me.
I had to spend the next two hours recruiting new monsters to make it survive.

Then I found out that was just the boss’s first phase.
It’s tough, and not entirely fair, but overall,Nocturnehas aged surprisingly well.