Shin Megami Tensei III: Nocturnealready felt like a throwback of a game back in 2004.

I’d argue it’s an acquired taste.

It’s basically a 50-hour philosophy thesis with alotof punching demons.

Screenshot from ‘Shin Megami Tensei III: Nocturne’

So What Does That Title Mean, Anyway?

InNocturne’scase, it’s both.

Most of the city is destroyed, and what’s left is transformed into the monster-infested Vortex World.

Screenshot from ‘Shin Megami Tensei III: Nocturne’

You quickly discover this wasn’t an apocalypse so much as a reset switch.

What I like here is thatNocturneisn’t running off of a typical good-vs-evil system.

The game features a turn-based combat system, like older JRPGs.

Screenshot from ‘Shin Megami Tensei III: Nocturne’

However, your enemies also can do the same thing to you.

Exit monsters, and shortly afterward, me.

I had to spend the next two hours recruiting new monsters to make it survive.

Screenshot from ‘Shin Megami Tensei III: Nocturne’

Then I found out that was just the boss’s first phase.

It’s tough, and not entirely fair, but overall,Nocturnehas aged surprisingly well.