Try VR gaming at home
PlayStation VR (PSVR) is Sony’svirtual realitysystem.
It requires a PlayStation console to work.
The PSVR head unit shares a lot in common with PC-based VR systems like HTC Vive and Oculus Rift.

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However, it uses a PS4 console instead of aVR-capable computer.
PSVR was designed to work with the PS4.
It also works with the PS5 with an adapter.

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How Does PlayStation VR Work?
However, you have the option of using a regular PS4 controller for most games.
Do You Really Need a PlayStation Camera to Use PSVR?

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You don’t technically need the PlayStation Camera to use PSVR.
However, PlayStation VR doesn’t function as a true virtual reality headset without a PlayStation Camera peripheral.
Using a PlayStation VR without the Cameraperipheral locks you into the virtual theater mode.

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This mode places a large screen in front of you in a virtual space, simulating a big-screen television.
Otherwise, it’s no different from watching a movie on a regular screen.
The screen moves when you turn your head so that it’s always in front of you.
PlayStation VR PS5 Compatibility
The PS5 is backward compatible with PS4 games.
You canplay PSVR-compatible PS4 games on your PS5.
Still, you need torequest a PS5 VR camera adapter from Sonyto use PSVR.
PSVR only supports PS4 games.
So, if you want to play games likeHitman 3in VR, you must purchase the PS4 version.
It’s identical to the second version in terms of the most important specifications.
The CUH-ZVR1 was available from October 2016 until November 2017.
This results in less neck strain and head tug when playing for long periods.
The updated headset weighs less and includes a built-in headphone jack with volume controls.
In terms of features and performance, the biggest change was the processor unit.
The new unit is capable of handlingHDR color data, which the original couldn’t.
That doesn’t have any impact on VR.
The PlayStation Move was designed with VR in mind even though it was released three years before Morpheus started.
It was never sold, but Sony released a different head-mounted display, the Glasstron, in 1996.
The basic design used two LCD screens.
Some models of the hardware could create a 3D effect by displaying subtly different images on each screen.
Some versions of the hardware included shutters that allowed the user to see through the display.