It works because Grasshopper Manufacture decided it needed to be more ridiculous and outlandish.
So its understandable thatNo More Heroes 3would want to up the ante over the first two games.
What I wasnt expecting is just how much it embraces its weirdness or how well it all fits together.
First off: Aliens.
as antagonists is perfect.
As wild asNo More Heroescould get, it was still mostly bound by natural laws.
Of course Im piloting a mech suit and fighting a living space anomaly inside his own body!
Second, the side jobs.
These go so far beyond just gathering coconuts on the beach.
Im pulling off stylish moves while mowing someones lawn and unclogging the citys toilets.
The Style of Everything
No More Heroes 3smagnificent weirdness also extends to the way it looks on-screen.
Its cohesive precisely because its all so incoherent.
Even the level/chapter transitions are all over the place (in a good way).
Then there are the aliens themselves, which are something else entirely.
Some are humanoid, some are robotic, some have cute little pink octopus pets that shoot city-destroying lasers.