I went into the open beta forLegendscold, knowing little other than that it existed.

It is an open beta, so I’m trying to be charitable, butLegendsmakes it hard.

It feels like its a lot more concerned with getting your money than your time.

The cover art for Magic: Legends

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Your first big adventure as a planeswalker is a violent grand tour through theMagicmultiverse.

There’s a lot here to like.

You get new spell cards as rewards from quests and dungeons, which are then dealt to you randomly.

Screenshot from Magic: Legends.

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Whenever you use a card, a new one’s drawn for you.

Even very early in the game, it makesLegends' combat furious, flashy, and entertaining.

It couldve been a UI nightmare, but its easy to keep track of everything.

Screenshot from Magic Legends.

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However,Legendsis in rough shape at the time of writing.

Most of the issues I have with it come down to the typical open-beta jank.

Playing by myself, I didnt notice too many issues with performance.

The most important disappointment is howLegendshas adopted many of the most obnoxious monetization habits of free-to-play games.

Its an unfortunate display of design priorities.

WhenMagic: Legendsis firing on all cylinders, its entertaining.