So despite my affection, I tend to just forget about the series for extended periods.

This, in itself, is fine, and many of the bosses are memorableeven funto figure out.

That being said, the margin for error issignificantlysmaller here than in previous games.

A screenshot from ‘Metroid Dread.'

Thankfully, the checkpoint system is pretty forgiving, but there just isnt as much wiggle room here.

Then there are the E.M.M.I.

Wandering through these sections is legitimately tensemost of the time.

A screenshot from ‘Metroid Dread.'

The problem with the E.M.M.I.

is that they, much like the boss encounters, offer little room for error.

Though as frustrating as some bosses have been and as obnoxious as certain E.M.M.I.

A screenshot from ‘Metroid Dread.'

are, its satisfying to figure them all out.

My New Favorite

With all that unpleasantness out of the way, I freakingADOREMetroid Dread.

It might very well be my new favoriteMetroidever (a title previously held byZero Mission).

The presentation is the best its ever been, too.

The entire game looks fantastic with stellar visuals and fantastic creature, character, and environment designs.

Though Samus, herself, is the star of the show, of course.