The leak sawaround 90 clips ofGTA 6shared on social media.

Developers have since provided a better understanding of how big-budget games are put together.

While some creative projects like movies are completed sequentially, that isnt the case with games.

Engineer discussing with colleague while coding over computer at office

Maskot / Getty Images

Movies are filmed, then edited, etc, but Williams says things are different with video game projects.

The goal is to have each department working in parallel, each doing their own thing.

With any luck, they all get finished at roughly the same time, he says.

Large game development projects are not organized the way many might imagine.

One striking example comes fromUncharted 4’sco-lead designer Kurt Margenau, who shared footage of the gamevia Twitter.

Margenau wasn’t the only one in a sharing mood.

Williams notes that polish isnt normally added until games are almost complete.

Art production has become the biggest and most intensive part of a modern game, he said.

The art team might start at day one and not finish until weeks before publication.

Maybe it should be in the person who stole and subsequentlyshared the footagein the first place.

Other experts say its leaks like this thatcause such secrecyin the first place.

And that just makes people want games to leak early even more, creating a vicious cycle.

Everyone loses, it just sucks, she said when commenting viaTwitter.

Right now, they cant really winif they share footage, it can often look bad.

But if they dont, people can feel incentivized to leak it instead.