Time Is Money

We’ve all heard it said that time is money.

This is no less true when it comes to persistent world online games.

One can easily imagine the assortment of potential problems this trend creates for game developers and gamers alike.

For the developer, it can escalate into a customer service nightmare.

Several online worlds are already experimenting with this approach.

It sure makes the game’s monthly subscription fee look like one hell of a bargain.

(The GOM has discontinued operations because Second Life decided to offer their own exchange system.)

Internet Gaming Entertainment (IGE) is one such company.